#pragma once
#include "Pose3D.h"
#include <vector>

using namespace std;
class ActionAbout
{
public:
	vector<Pose3D> m_action;
	int actionGrabber();
	int actionGrabberOffLine(const vector<Pose3D>& ground_truth);
	
	Pose3D getActionAddition(const size_t index,int interval);
	const Pose3D getLastPose();
	const Pose3D& get(size_t index);
	void insert(Pose3D &pose);
	void eraseByIndex(const size_t& index);
	size_t size();
	void clear();
	ActionAbout();
	~ActionAbout();

private:
	
};

